1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. This one will really depend on the type of character you want to play and which version of the game you are playing. Basically anything you can put stuff in to. Axe and long blunt boosted, 2 great weapon choices. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. Reduces sound. Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. You can simply plant a couple more crops to get the same effect. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. Take weak stomach instead. Ranking All Negative Traits in Project Zomboid (More Traits Edition) Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. Skills - PZwiki For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. For example, inconspicuous is actually not that great and it's opposite conspicuous can be worth taking as they both only change the chance a zombie will see you on a tile per tick. Want an overweight lumberjack? Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Description: Increases the chance of scratches, lacerations or bites breaking the skin. Avoid. Cannot take Wakeful, and also has the opposite effect of Wakeful. You character wont get panicked if they come to a fight, it will just slow the EXP gain. As these two are pretty similar to each other i thought id bring them both under the same category. More annoying than anything. The +2 boosts will be insanely useful from the early to late game. Oh, you mean in game? Maybe not deadly, but you will attract a few more zombies. You could start at 0 or 3 and level up to 4 or 6. High Thirst is easily fixed with a bottle of water. It doesn't make it trash, but it does make it weaker than many people thought. I never play without it. Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. Iron Gut: Easy 1/5. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. Best Traits in Project Zomboid - Apex Hosting Slow reader: 3/5. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. You call it a "waste of points" yet for some reason still give it a 2. One decent trait for getting a couple of points back is of course slow reader. Negative Traits That Can Go Away :: Project Zomboid I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Traits - PZwiki I figured you guys would appreciate it. What are the best negative traits for any playthrough in project zomboid? Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. Best Character Builds in Project Zomboid [Final - Theglobalgaming.com Wakeful. All you need to do to overcome the drawback of this trait is carry an extra water bottle in your bag. Towing is broken in the latest update but Sunday Driver has always made towing difficult to impossible. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. +1. Strength is difficult to level up, dont take this. For experienced players this can actually be a positive-ish trait once you get past the early game. Farming isnt too difficult to level, either. Project Zomboid traits guide | PC Gamer Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Probably gonna go back and alter some things. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. And disease can be avoided by spacing out crops. Reduces container capacity by 30%, including vehicles. PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Its also very cheap considering the bonus. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Rather than the game auto slowing down from fast forward when you get attacked from behind, the game will auto slow down when a zombie enters that short circle behind your character that you get with keen hearing. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Organized: 3/5 if not 4/5. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. Whenever a zombie performs an attack the player has a chance to block it. Gymnast is S tier just like athletic. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Cat's Eyes 2/5 Not bad per se, just not worth the points. I imagine most players that die in combat die because they weren't backing away fast enough. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Waste of one point. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: If you're not a Burglar (or Police) it's a very good pick. The XP boosts will be massively helpful too. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. In addition to slow reader and slow learner, it looks like pacifist is just an XP penalty for weapons, so it could be taken alongside them if you're willing to put up with all that extra grind. Stress from being bloody is annoying and can be an issue unless you have a lot of water collectors or are set up by a river. Cooking is so useless taking this for -6 will hurt your character. Can be overcome when you build up your stealth skills. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. 4 points, too. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Cookie Notice Way more than exercise. Many people don't care about the lost time; at least for single player. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Take with outdoorsman to negate most of the negative effects and gain 2 free points. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. 4 & 5- Always worth considering when making a new character. The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. Points added: +2 Expensive, prevents you from taking slow healer, mostly useless. Some people don't care though hence why in the middle at 3/5. Stay aware of your surroundings and it wont be a problem. HOWEVER, they can be overcome after a few months making them free points. Best traits in Project Zomboid - Dot Esports I like it, but more importantly a lot of other people consider it very useful as well. People be doing a lot of running in this game. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions. Which DOES affect stamina. Categories Community content is available under CC-BY-SA unless otherwise noted. I picked ugly, underweight, social anxiety, bald, oversleeper and underachiever. I think speed demon also increases your gas consumption so thats yet another reason not to take it. I mostly agree with you, with differences probably coming from differences in play style. Will hurt your stealth a bit, but not too much. Espaol - Latinoamrica (Spanish - Latin America). Take fast learner instead. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. It makes getting bitten extremely easy. 1. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. You will wake up close to tired. Don't really need it if you have a profession that gives maintenance though. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. Every traits related to weight and fitness/strenght can evolve/go away. Absolute garbage because of how it works. ._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} On the flip side weak is very good points for this reason. Claustrophobia on a no sleep MP server is just free points. There really isnt a best build for the game. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. Just carry 2 filled bottles around with you and you wont notice this trait. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Positive traits in Project Zomboid give players a specific advantage. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. Maintenance and carpentry are essential skills. Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base). Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} They need to balance the other crops so that there's reason to grow them, and maybe add a requirement to farming to grow corn or wheat (which could be converted into non-perishables). This also applies to backpack storage but is still a convenience perk. Press question mark to learn the rest of the keyboard shortcuts. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. This in turn will help your character not to get panicked as quickly. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Underweight - 6 points. No brainer. Traits | Project Zomboid Wiki | Fandom I can recommend using agorophobic and Adreneline junkie so you run much faster while outside at the trade for being panicked. My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. Costs - 2 points (reduces points) Effect - Increases reading speed by 130%. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. I used to not run it, but I think I'll always run it in the future ever since using it. https://discord.gg/theindiestone, Press J to jump to the feed. Athletic has an edge over strong, as exhaustion is a killer. All rights reserved. No brainer. Sleepyhead 1/5. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} It's great, I don't know why you think it's bad. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. 2 Skills boosted, but there are probably more useful perks you can take. -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Traits Traits are attributes or behaviors that effect how your character interacts with the world. Each trait takes a certain amount of points away from the player's total of points, so they will also need to select negative traits to balance trait point count. Find the official Discord here: Reduces risk of getting a cold by 90%! Now, SP and MP differ slightly because of no time forward. Most persist. Getting into a zombie's line-of-sight is almost always a bad idea, so this perk hurts newer players a lot more than it hurts experienced players. A lot of people are happy being slowpokes. Being even drowsy drastically reduces your melee damage output. Expensive for what it is, but it gives cars extra storage space which is occasionally very useful. Of course, some are rendered irrelevant by the extreme end game: Slow reader is not . Always love learning the little quirks like this in the game. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. Also prevents you from using the radio for weather/helicopter event warnings. Note: the ratings are aimed towards new players on default settings. Allows you to detect zombies behind you at a greater distance. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Water is easy to obtain. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. First aid is useless. For only 2 points, this trait is a steal. Brave Only reason it's not 4 is because it's not required. I always take wakeful so I have more time for zombie stomping in a day. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. For that reason, I always take thin skinned and just pray for the best. 22. r/projectzomboid. and our -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. Consider stout and fit if you don't have the points. Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Provides a 30% XP boost on top of existing boosts to ALL skills. Otherwise, 5 free points. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. This will keep your high tier weapons usable for longer. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever.